If you enjoy the quick battle demo, please consider downloading the full game below!

A roguelike monster collecting autobattler. Digimon and tamagotchi-inspired. 

Assemble your party, level up your beasts, and equip them for battle! Only the strongest will continue their journey.

                  FOREWARNING:                

< No longer in active development >

This game is very much not finished. You will encounter:

• Non-functional half-implementations, 

• UI that is off-center or unintuitive, 

• Poor optimization / loading times, 

•Some bugs.


GUIDE:

Recruiting Enemies

To recruit an enemy, you must feed it enough food whose nutritional values sum to its level, e.g., to recruit a level 5 enemy, you can feed:

  • one level 5 food,
  • two level 2 foods and one level 1 food,
  • five level 1 foods,
  • etc.

Be careful! Make sure you have enough food to recruit before you start feeding an enemy. If you don't reach its level, your food will be spent for nothing!


Battling & 'Morale'

  • Your beasts will duke it out automatically. Once the battle starts, all you can do is kick back and cheer your little guys on.
  • Your beasts will heal automatically after every battle, even when they lose.
  • Your team has a morale gauge in the top right corner. Losing a battle will cost you 1 morale, but you also gain 1 morale for each win (capped at 3).
  • When your morale is fully depleted, the run is over!!


Abilities

  • Each beast has an ability loadout, composed of 1 'movement ability' (denoted with the lightning bolt in the left of the ability icon frame), and two 'skill' abilities.
  • A given beast can learn an unlimited number of abilities, but can only 'equip' a limited amount to their loadout at a time.
  • Movement abilities' cooldowns are reduced by the beasts' SPD stat.
  • Skill abilities' cooldowns are reduced by the beast's DEX stat.
  • To equip an ability to a beast's loadout, simply click on its icon in the 'Learned' section.
  • Right click an ability in the loadout to unequip it.
StatusOn hold
PlatformsHTML5, Windows
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorSauceLayer
GenreSimulation, Fighting
Made withUnity
Tagsautobattler, autochess, creature-collector, Cute, digimon, Monsters, Roguelike, Roguelite, tamagotchi
Average sessionA few minutes
InputsKeyboard, Mouse

Download

Download
1.5.2 Alpha 29 MB
Download
1.5.1 Alpha 29 MB

Install instructions

Windows only for now. 

Extract the package and run BitBeast Arena application!

Development log

Comments

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(+1)

Do you plan on adding or having shiny equals in the  game? Because I think it would be cool to have a normal bit beast dex and a shiny one to fill out

Good question! Shiny forms is definitely something I've been wanting to add for a while. I'm doing a small pivot with this game right now, so it might be a little while before I upload a new version, but shinies and a dex are on my list of things to add whenever that is! Thanks for trying it out :-)

(1 edit) (+1)

No problem thanks for replying and it is a great project! I'll definitely be waiting. 👍 

(+1)

Fun little demo, love the concept and the little guys. I hope you have you have plans for mobile!

(+1)

Thank you so much for giving it a try! Coming to mobile soon (ish) !!

(+1)

Just realized you had already confirmed mobile release on another reply, my bad, Im very blind B)

(+1)

Im gonna wait for other devices 👍🏻

(+1)

I appreciate the interest!! Mobile and macOS versions to come soon!